﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Hope;
using UnityEngine;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif


class GameConfig : HopeBaseConfig<GameConfig, GameConfig.GameConfigPath>
{
    public class GameConfigPath : ConfigPath
    {
        public override string scriptPath
        {
            get
            {
                return "GameConfig";
            }
        }

    }

    #region Data

    [Header("是否打开新手引导")]
    public bool openTutorial = true;

    [Header("新手引导是否需要与服务器交互")]
    public bool tutorialWithServer = true;

    #endregion
}
